America's Army Proving Ground
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Features Of America’s Army Proving Grounds PC Game. After Completing Americas Army Proving Grounds Free Download PC Game Process, You Can Experience The Below Main Features. A New Concept Of Military Training. New Environments And Training Locations. Play As Infantry Man In U.S. Become A U.S. Army Soldier In Game Play. America's Army Proving Grounds. Democratic Republic of the Ostregals (RDO) 011500Z OCT 15: Soldiers, for the past two years you have been sharpening your skills in preparation of the order to deploy. The time to do so has arrived. America’s Army Proving Grounds is extremely realistic first person shooter game made by US army for testing and training of real soldiers. America’s Army Proving Grounds Hack tool is actually a collection of eight different hacks which will help you to dominate in this fantastic, but very hard and realistic game.
America's Army Proving Grounds Pc
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Donations.Retired threads will be removed.General GuidelinesCritical discussion about specific games, features, and topics is encouraged.In the event of a heated argument that has resorted to personal attacks/name-calling, moderator action will be taken against both parties regardless of who was the aggressor. We understand that it can be difficult to disengage from the aggressor, but we heavily suggest reporting the post and avoiding further interaction with the poster.Please report rule breaking behaviour.SpoilersTo tag something as a spoiler, format the spoiler like so: spoiler subject(#s 'spoiler details')This'll show up as Other subreddits.- Discussion, bar the Hivemind.- For news.- For memes.- Go here to help you find your next game to play.- AskReddit for games.- Find out what's worth getting.- Nintendo-specific subreddit for general Nintendo news and discussion. So, I've always had a pretty strong anti-militarism stance. The CoD franchise troubles me deeply.
Spec Ops: The Line is easily my favorite shooter (though I haven't brought myself to play it more than once).And yet, I'm a sucker for a free game, especially one as polished as AA. I played the original for about a week when it first came out (around 2003, IIRC), and though it had some interesting features, it lacked staying power in my rotation, and I quickly forgot about it.Fast forward to a few days ago, when the 'This is EVE' ad convinces me to pull that particular trigger yet again, only to find the servers down when I finish installing.
Me and some friends have been doing a youtube series reviewing free-to-play games on steam, and I figured I'd scout out America's Army: Proving Grounds for our next episode while I waited for the EVE servers to come back up.At first, I got what I expected - thinly veiled jingoism extolling the virtues of American military service with nothing so much as a passing nod to the reality of physical danger, the ethical concerns that come with wielding a gun, the harm to global security caused by American military adventurism, etc. The loading screens are replaced with literal recruiting ads, showing off our newest billion dollar toys (to be used against an enemy forty years behind us) and reassuring you that joining the army makes you TUFF, FO' REAL BRAH.However, when I got into the game proper, I was truly shocked by what I found. Yeah, the mechanics are really solid, controls intuitive, and the gunplay tight (if lacking diversity), but what most floored me was the community. The game has integrated voice comms accessed by the V and B keys, and gunplay is so lethal that positioning and team coordination is absolutely essential to victory. When conversing with my teammates, and my opponents, I found literally every single person I encountered to be friendly and polite.While I'm usually taking the piss out of shooters when I play them, I come from the likes of APB, Battlefield, and Heroes and Generals where pre-pubescent vulgar vitriol is the norm. And yet, here I was, playing with people of many different nationalities, some of them women, and everybody was perfectly congenial, cracking jokes about how badly they were losing, providing actual, non-sarcastic tips and pointers to noobs on the opposing team, congratulating opponents on particularly skillful plays.I jumped around a few servers to see if it was a fluke, and every game I joined it was the same thing. On only two occasions have I witnessed anything objectionable:o One player made aggressive references to rape in regard to another player.
The other player's response was, 'Yeah, okay, you're clearly five. The offending player was vote-kicked shortly thereafter.o One player, in text chat, started getting really mad about the winning team 'hacking.' When people from the winning team started giving them pointers and advice on specific plays, they started insulting them and using homophobic slurs.
The offending player was immediately vote-kicked.If this were any of the other shooters I frequent, there'd be a twelve year old telling me he was going to skull-fuck my mom every other round, and nothing would be done about them.And no, it wasn't that these players were upstanding good-ol'-boys looking to enlist - I was playing with Russians, Germans, Brazilians (Imagine! A pleasant online gaming interaction with Brazilians!), Koreans, French-Canadians (one of them even switched teams to help translate for a French kid), and a 54 year-old black man from Alabama. The other night, me and a friend spent all night hanging out with a clan of Russians (when our normal interaction in a shooter is, 'Ugh, Russians. Let's find another server.' ), laughing, joking, building a friendly rivalry, and then exchanging steam and skype names. What in the actual fuck.Bringing it back around - what lessons are there to be learned from this game in its community?
What creates this magical blend that turns your fellow players into human beings?My first thought is that it's the voice chat that does it - if you want to win (or even not die in the first ten seconds of a round), you need to talk to your team, and forcing you to put your voice out there forces you to put a bit of yourself out, too. There's something different about being back-trashtalked over comms that makes you feel more exposed, embarrassed. Plus, because teamwork is so integral, bystanders don't really have the option to just ignore a harasser.
Where before you could just ignore a kid talking shit and focus on doing your thing, that guy's now a part of your team, and you need to be talking to him in order to win. If you don't want to talk to him because he's acting a prick, then you can't play, ergo, kick.Of course, though I'm not a console gamer, I've heard that voice chat is more prevalent on consoles than PC, so that alone might not be the answer.
Thoughts?EDIT: Something I noticed about the game, btw. When I first played it back in the early 2000's, there was an easter egg I found devilishly subversive. In order to be able to heal teammates, you had to get certified as a medic - which involved spawning in a hospital, then going to a classroom in that hospital, then sitting down and listening to a lecture about actual combat first aid, then taking a fucking exam.
In that hospital, you can hear over the PATelephone, please. Davis, telephone, please.Dr. Hamilton, Dr. HamiltonThese are, of course, the opening lines of the album 'Operation: Mindcrime' by the band Queensryche - a concept album about a guy who is brainwashed into being an assassin, a la The Manchurian Candidate. I was absolutely giddy to find that that soundbyte survived into the present incarnation, again played over the PA in one of the game's maps set in a hospital. I've never played america's army before but from what you describe it is a more tactical shooter. It's a game that requires coordination and cooperation from the whole team.
You can't just 'run and gun' like you do in COD. Games like socom(Playstation) and Insurgency(PC) are just like this. They seem to congregate a more mature and forward thinking player base.
Now every game won't be perfect. Every once in a while you'll find a game with a bunch of 360 noscopez. Unfortunately there are not a lot of games out that are like this. I think you've hit the nail on the head.
Actually, I have some interesting insight because I know one of the dev's personally. One of my childhood friend's father was a dev/tester for the game, and surprising no one, this dev was an officer in the US army.This 'game' is not just a game, it really is intended to be a recruiting tool for the US military. Contrary to what you would think, the US military DOES NOT WANT the types of people you hear on xbox live playing COD.One of his jobs was to make sure that the difficulty involved in firing a weapon is as close to accurate as could be possible for it being a video game with a standard inputs.
And most games only trick you into thinking they are a challenge, when in reality they are not, and any spin on an older game will drive this home loud and clear.This interests me, because I've noticed games have gotten easier over the years. Some of this is good, like if a game is mostly a narrative you would want to be able to finish the story even if you sucked at playing the game.
Other games get nerfed to become more acceptable to a wider base, and I don't think this is necessarily bad, either. Skyrim was my first TES game, but going back I see how much more difficult things like magic or armor equipping (repair, a zillion individual inventory items) were in Morrowind or Oblivion.Lately I've been playing Grand Theft Auto Online a lot and noticed that it's possible to make constant progress without necessarily getting better.
My own marksmanship may have improved a bit while playing, but it's still lots of auto-aim. I can play races and earn experience for racing, but still consistently spin-out between checkpoints. You can fail your way up to a high level. Again, this makes the game accessible to anyone, but lacks the challenge hardcore or older players might desire.Pokemon was always a kids game, but they have gotten noticeably easier to the point of near-mindlessness in some ways in these later generations.
Back in the day you had to figure out what to do with the Bike Voucher (or consult Nintendo Power or Prima); now there's an NPC who gives you a bike for free for no reason simply upon entering a town. At that point it's less RPG and more linear adventure game, you know?. While I'd agree that, yes, games have gotten easier, I'm not so sure it's all attributable to making games more accessible and removing challenges. Quite often, it's simply a case of much better game design.Something like getting the bike voucher in Pokemon is a good example. The difficulty involved in getting your bike isn't actually difficulty - it's effort.
Time investment. Walking around all of the cities and talking to everyone you meet until you get the right one doesn't take skill. Selecting 'no' when the pokemon club guy asks you if you want to hear about his pokemon isn't easier than selecting 'yes' and getting a bike voucher, something you couldn't have known beforehand.The newer games' philosophy is essentially 'You know, there isn't actually any interesting choice or trade-off to make with the old bike quest.
All it takes is time or a guide. We can just skip that so you can get to the good stuff quicker.' Modern game design chooses to focus on bringing more of the core game loop/experience to the player; offering gameplay, decisions and tests of skill rather than repetition or trial-and-error.There's no denying that games constantly reward you for things that you could accidentally do (level systems, achievements, perks and unlocks, etc). But that doesn't make the game easier, it just makes it seem like you're progressing. And in a singleplayer game, why would that be a bad thing?
In multiplayer, this effect is immediately balanced out by the fact that better players will destroy you, introducing an objective and neutral difficulty level automatically.In short: many games have gotten easier to beat, not easier to play. Locking portions of players out of content is a bad business move. It'd be really funny if games started to sneak in useful real life info'Hey before you go take down this loan shark, can you compute the total interest I'll have to pay over the life of the loan if I'm only making minimum payments?' 'Quick, change the tire before we go after him!'
'Before you continue with the testing center, Aperture science wants to make sure you understand that you can have no instantaneous velocity but still have a nonzero acceleration.' A grease fire! Quick put either baking soda or water on it!'
I'm fine with it being a recruiting tool. I don't think anyone is joining the military solely because of this game-they were definitely interested before they tried it, assuming the game was a factor at all. It's not propaganda (or at least it wasn't the last time I played and you had to take classes), it's not full of outright lies (again as far as I know, unless it's changed drastically). It's just kind of. This is the Army. Work together to succeed.It's also cool in that it gives normal people insight into what being in the military is actually about.
You might have preconceived notions from movies or Call of Duty or whatever, but then you get into this game and you realize there's a lot more to it than that.And of course gamers win as well because 1) it's free and 2) it's a great game. It's not my cup of tea, but a game like this with a great community that you can play free fo' nothin'? That's a win.
Originally posted by:Official servers are provided by the ArmyYou mean they run servers to provide access to everyone for free and they made the game.Removing the check by 'official servers only' will open up MANY more servers in the listing. I don't know which will take away achievments etc. Haven't found one that does that yet.Don't forget places like I don't work for them) can 'Host' the servers for you as well for a price, which provides a constant 24/7 server and good input/output to the internet. These still gather the achivements and are 'officially' America's Army approved servers which you register.
You than can go into the simple menu system they provide and set your server name and the way you wish to play true/false options, along with map rotations.This is usually what clans/groups do to have Admin present all the time and kick/ban those that may try to limit the enjoyment this type game offers. Clans/groups splitting the cost make it a win win setup.