Fallout 4 Infinite Companions

Fallout 4 Infinite Companions Rating: 3,8/5 6371 reviews

Affinity is a gameplay mechanic in. Companions can develop personal connections to the character and some may ask for help with quests of their own. Each companion has a distinct personality and values. Actions or dialogue that please one companion may displease another.Raising the affinity value grants additional dialogue into their history or the possibility of romance. Key free steam. Reaching maximum affinity with a companion will unlock a special perk. The affinity value is a hidden statistic, meaning it is not possible to check the progress without console commands. Contents ScaleTypically, all companions begin at an affinity value of 0.

Fallout 4 Infinite Companions

If the affinity value reaches 500, they will 'admire' the and often reveal new dialogue. Raising their affinity to 1000+ (max is 1100) will result in them 'idolizing' the Sole Survivor, at which point the Sole Survivor is granted their companion perk.Lowering the affinity to a sufficient negative value will displease the companion, and they will issue a single warning to the Sole Survivor, asking them to change ways. If the affinity value drops further, they will become angry and refuse to travel with the Sole Survivor. This decision is permanent.For most companions, new dialogue will be triggered when the affinity value reaches 250, 500, 750 and 1000.AffinityRelationshipReaction1000Infatuation'/Companion/ idolizes you.' 750Confidant-500Admiration'/Companion/ admires you.' 250Friend-0Neutral'/Companion/ tolerates you.'

Fallout 4 Infinite Companions

Fallout 4 Companion Mods

Some in the vanilla game, some you’ll meet from DLC. However, with the use of mods, you can get even more companions that have thousands of different voice lines. Or equipment that changes the behavior and effectiveness of companions. Below, we’ve run through some of the best companion mods available for Fallout 4 in 2019.

Infinite

-500Disdain-1000Hatred'/Companion/ hates you.' ReactionsThere are four different reactions a companion can have towards the player character's actions/dialogue that will affect their affinity value:ReactionAffinity change'/Companion/ liked that.' +15'/Companion/ loved that.'

Fallout 4 Infinite Companions Build

+35'/Companion/ disliked that.' -15'/Companion/ hated that.' -35However, these values can be further modified by being multiplied by an affinity size scalar:SizeScalarCASizeSmall0.5CASizeNormal1CASizeLarge1.5Some actions, such as modifying weapons, picking locks, and entering power armor will raise affinity with certain companions and can be. Performing a single one of these actions within range of multiple characters who respond to said actions will trigger the respective increases or decreases with all of them.

However, these responses have a cooldown period, meaning it is not possible to perform the same action several times in a row to gain/lose affinity. For example, entering power armor will trigger only one instance of approval from Paladin Danse and/or X6-88 until sufficient time has elapsed. Most repeatable actions are of type CASizeSmall, so will only increase the companion's affinity by 7.5 for a 'like' and 17.5 for a 'love'.It is however possible to perform different actions back-to-back and receive two or more separate instances of approval.

Fallout 4 Infinite Companions 2

(For example, picking a lock and then hacking a terminal will grant two separate approvals from Deacon.) Similarly, in a conversation with an NPC, each dialogue choice counts as an action unto itself, independent of the rest of the overall dialogue, so it is possible to obtain multiple likes and loves in the same set of dialogue with the same NPC. (For example, in, the Sole Survivor can gain two likes from Piper by saying 'You're both wrong' to Wolfgang, then agreeing to talk down Trudy.) For a more-detailed list of what specifically pleases or displeases a companion, see the respective companion page.Affinity can be also increased passively by simply having a companion follow the Sole Survivor. The increase depends on the current affinity level and will be lower with higher affinity values. The formula for the increase is 40 - 0.033 x affinity value.