Dragons Dogma Stat Growth
Welcome one and all to this guide especially for stat growth in Dragon's Dogma: Dark Arisen.While there is no need to go for perfect stats in this game it does help if you want to be the most streamlined version of a character. Stat growth is greatest up to level 100, after which stat increases per level are reduced to somewhere between a half to a third of the previous growth. Secondary stats An un-weaponed character has stagger and knockdown of 100. The recommended stats for balanced builds are 550 Str/Magick, 400 Magick Def, 300 Def. If you can, try to get your HP over 3500. So take your current stats and subtract them from these numbers, then you can start making a build that will get you where you want to be.
Dragon's Dogma has (finally) arrived on PC, and that means getting to experience one of the more unique and inventive open world RPGs of recent years. But as charming as Dragon's Dogma can be, it can also be confusing and challenging for new players. Giant monsters will suck the marrow from your shattered bones, whole aspects of the game will go entirely unexplained, and it might not always be clear where to go next. We've rounded up a list of tips and suggestions that will help make your first steps into the world of Gransys a little easier. Prev Page 1 of 10 Next Prev Page 1 of 10 Next Building a proper main pawn. About an hour into the game you'll create your 'main pawn,' a computer controlled character who fights alongside you for the entirety of your journey. While you might be tempted to spend all your time and money equipping yourself, investing in making your main pawn stronger is a much wiser idea.
After all, they'll be the one guarding your back. Choosing a class that complements your own is a good place to start. If you're playing as a mage or strider, make your main pawn a fighter to help draw enemies away from you or vice versa.When creating your pawn, you will also choose their inclination and personality, a series of meters that change according to several questions you'll be asked in the character creator. It's a hopelessly complicated system that governs how your pawn behaves in battle, but it also changes organically by your actions or with the help of special items and knowledge chairs, which are located at every major inn. Though you likely won't notice the impact these inclinations have right away, if your pawn is a fighter you might consider prioritizing Nexus so they protect the group. If they're a mage, Medicant will ensure that they keep the party healed (assuming you unlock their healing spells).
If you're looking to craft the ultimate pawn, you can. Prev Page 2 of 10 Next Prev Page 2 of 10 Next Make your pawn fabulous and reap the rewards. One of the other reasons it's a great idea to spoil your main pawn rotten is because it'll make them far more desirable for other players to rent them. In Dragon's Dogma, your party is comprised of three pawns, one you create yourself, and two other support pawns that you rent from other players. When your pawn heads out on adventures with other characters (don't worry, they will still be by your side while you play) they'll gain knowledge of monsters, quests, and the world in general. Players who rent your pawn can also give them items to bring back to you and you'll earn a handful of a special currency called rift crystals. Every time you rest at an inn, the game will sync up with the server and update your version of your pawn with any knowledge they learned along with your sum of rift crystals and items.Making a pawn more desirable requires getting a little creative.
By making sure they have the best armor and weapons, best skills for their class, and a little razzle dazzle, other players will choose them more often. Making your pawn especially memorable, either by giving them a funny name or a unique appearance, will also help set them out from the crowd. You won't regret it either as rift crystals can be used to purchase some extremely valuable items or spent on recruiting especially powerful support pawns when you need the extra help. Prev Page 3 of 10 Next Prev Page 3 of 10 Next Enhance your equipment. Upgrading your equipment is one of the easiest ways to boost your survivability in combat. If you're the type of person who stops to pick up every item (which you absolutely should be doing), you'll find the process a breeze. Some merchants will offer to enhance your equipment in exchange for a sum of gold and a necessary resource.
To start, each piece of equipment can be upgraded three times, with the first tier needing only gold.Focus on upgrading your weapons first as you'll tend to find better replacements less often. Armor, on the other hand, tends to be more common, so it might be worth it to save your money on third tier enhancements until you've found that perfect combination, unless you need the extra defense.Once you do find a meaningful replacement to your old equipment, consider storing it for later instead of selling it for gold. If you end up wanting to swap to a new vocation later, you'll be thankful to have already upgraded equipment waiting for you in storage. Prev Page 4 of 10 Next Prev Page 4 of 10 Next Portcrystals and the Eternal Ferrystone. One of the harsher aspects of Dragon's Dogma's original release on consoles was the distinct lack of fast travel options available. However, the Dark Arisen expansion (included in the PC version) adds a lot of items that will make your adventures a little less tedious.
Perhaps the most important of these are a portcrystal and the Eternal Ferrystone you'll find in your storage, which can be accessed in most inns. This ferrystone will allow you to teleport between a few major locations in the game as many times as you like. The portcrystal, one of many you'll find on your adventures, allows you to make custom teleport spots for out of the way areas you visit frequently.Early on, it would be wise to place this portcrystal close to the hut you'll discover in the Witchwood, allowing you easy access to complete the few quests that will lead you there.
Later, when you acquire more portcrystals, placing them at the entrance of distant dungeons or areas with rare resources like the healing springs, which you can draw from with empty flasks to create potent healing items, is the best use for them. Prev Page 5 of 10 Next Prev Page 5 of 10 Next If you want to live, don't go out at night. As if Dragon's Dogma wasn't already tough, getting caught out when the sun sets is pretty much a death sentence. Though the risk is mitigated almost entirely if you're smart and keep the ferrystone with you, venturing beyond the walls of Gran Soren will expose you to incredibly tough undead enemies and bandits.
Early on, when even fighting enemies during the day is a challenge, the monsters you encounter at night will cut you to bits.Even worse, nighttime is exceptionally dark and without a lantern and a healthy stock of oil, you might very well find yourself running around blind. Though certain items are only available at night, you'll want to avoid it until your party is much stronger and more capable. Keep that ferrystone on you at all times! Prev Page 6 of 10 Next Prev Page 6 of 10 Next Unlock the shortcut between South and Central Gransys.
At some point during your first dozen hours you'll make your first trip to the Shadowfort, located far south of Gran Soren. As if the long hike alone isn't enough, the trip is filled with perilous monsters that would love nothing better than to peel your skin from your bones. The first trip will be a thrilling adventure, but it won't be long before you despise the idea of spending half an hour trekking between the capital and the fort. While you could plop down a portcrystal and make the trip instant, I'd recommend saving it for another location and instead unlocking this easy to miss shortcut.Once you're around level 25, head west from Gran Soren and you'll eventually happen upon a quarry with a merchant waiting outside. He'll request that you clear the Ancient Quarry of monsters and secure a path to South Gransys.
Inside the quarry you'll find a number of tough enemies, including three ogres, but if you manage to kill them and clear the passage you'll open up a relatively easy shortcut to the South. Even better, once the quarry is clear it'll become a safe zone and the merchant will set up shop inside and sell a bunch of items you won't easily find elsewhere.Prev Page 7 of 10 Next Prev Page 7 of 10 Next Be careful who you fall in love with. One of the more hidden and bizarre systems in Dragon's Dogma is 'affinity,' which governs how various characters in the world feel about you.
It's a whole aspect of the game that you could easily miss entirely as there is little mention of it and no real way to see exactly how a character feels about you outside of a few subtle clues. Raising affinity with characters happens naturally, either through completing quests for them or giving them specific items as gifts.
Hurting them or scaring them by unsheathing your weapons will cause it to fall.Oddly, affinity plays no role in the game whatsoever until the final few moments. Even more bizarre is that, if you aren't careful, the person who serves as your love interest could be anyone from the Queen of Gransys to —I wish I was kidding—a child. While some might love the surprise of not knowing, nothing ruins a climactic finale quite like realizing your character has some seriously questionable affections. Fortunately, you can influence this outcome with an item called the Arisen's Bond that you'll receive much later in the game. In the meantime, just be careful, you never know who you might be leading on. Prev Page 8 of 10 Next Prev Page 8 of 10 Next Proper party etiquette. Combat in Dragon's Dogma is action heavy, but thinking that you don't need to strategize beforehand is a surefire way to see a game over screen.
Aside from saving often (save often!), arguably the best thing you can do is ensure your party has a proper composition starting with two mages who have access to healing spells and at least one type of melee class.Beyond that, always make use of the crafting feature to combine resources and bring a healthy stock of powerful healing items with you. Health in Dragon's Dogma is somewhat unique in that your overall total health will slowly decline as you take more damage. Healing spells can only recover a small portion, and getting back to full health will require healing items or resting at an inn. Pawns are smart enough to know when to use certain items, so spread them around to the whole party. This will also keep your weight low, giving you faster stamina regeneration.The support pawns you've hired don't gain levels like you and your main pawn, so switch them out for stronger ones whenever you level up. If a support pawn was especially helpful, you can add them to your favorites in hopes of renting them again once they've leveled up in their own world.
Prev Page 9 of 10 Next Prev Page 9 of 10 Next Change your class and diversify your skills. Changing your class (called vocations) might seem like a bad idea when it means losing out on all your fancy skills you've acquired, but it's an integral part of building a strong character and pawn. Though you might not be able to access your old weapon skills or equipment, each class has a set of passive abilities known as augments which enhance all sorts of things about your character. These augments aren't bound to any specific class, so unlocking as many of them as possible can be an extremely effective way to reduce the inherent weaknesses of your current vocation.Though your main pawn is restricted to six vocations, your character can choose between nine, including three that are combinations of the basic ones you start with. These hybrid vocations are best used when you've already unlocked all of the abilities for each of their contributing classes and can be extremely powerful but highly specialized.
Don't be afraid to swap vocations and experiment, making up for lost progress will only take a little time. Even if it feels like you're starting from square one when you've selected a new vocation, it won't be long until you feel even more powerful than you were before.
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Trying to get back into this game after some time off. During my first go around, I had a real problem with getting timely healing so I decided to restart as a Mage. But after going back and reading some old 'Help me!' Threads, it sounds like I'd be missing out on some fun combat if I didn't play as a melee character and my griefs with healing could be resolved with better pawn management.
Although, I am the kind of person who loves to sit back and watch A.I. Fight (probably derived from my love of Tower Defense). Mage might actually be up my alley if I can sit back and support.I wish I could get some experience with all vocations, but the game only has 1 save slot and apparently switching vocations a lot does more harm than good. This just makes me more frustrated with the game, but I really want to give it a shot.Does anyone have any input on the experience I'd have playing each vocation? Is there a general consensus as to which is the best/ most enjoyable?EDIT: I swear I was in the Dragon's Dogma: Dark Arisen forum, don't know how I ended up in General Discussion. Mods, can I get moved or should I remake in Dragon's Dogma: Dark Arisen and this will get closed? There's really no harm in switching vocations.
You can switch back to unlocked classes for free. You'll also be able to use any augments unlocked by a particular class with any other class you may switch to.The game loops when you beat it like a Souls game, so you can essentially keep playing for as long as you want. I'm on maybe my third or fourth playthrough and have 2/3rds of the vocations leveled up (I've got warrior, ranger, and assassin left), and I haven't even touched Dark Arisen yet. The game's quite open to experimentation, so don't be afraid to try stuff out!I personally enjoyed strider the most so far, but I suspected assassin would be the one I liked the most, so I decided early on to save that for last.
Strider's just fun for zipping around the battlefield, climbing up enemies, general heroics (also the dodge roll is OP). I've definitely enjoyed levelling up the other vocations though. If you're min/maxing Assassin has the highest strength stat growth of 3 per level. Masterful Kill and Invisibility make the game a joke.
They also have the best augments generally and can be played solo, which is great because pawns generally suck.Fighter to level 10, then assassin to 100. Get vocation levels for other classes without getting actual exp levels so you don't waste your stats but still get the spells and augments.It doesn't hurt to switch vocations, it just costs DP the first time to unlock them, you can switch back at any time.I only play on Hardmode so your mileage may vary. If you're min/maxing Assassin has the highest strength stat growth of 3 per level. Masterful Kill and Invisibility make the game a joke.
They also have the best augments generally and can be played solo, which is great because pawns generally suck.Fighter to level 10, then assassin to 100. Get vocation levels for other classes without getting actual exp levels so you don't waste your stats but still get the spells and augments.It doesn't hurt to switch vocations, it just costs DP the first time to unlock them, you can switch back at any time.I only play on Hardmode so your mileage may vary.So you don't screw yourself out of XP (or Vocation XP) by switching back and forth? I read something along the lines of, if you switch to a mage at level 30, you'll be a level 1 mage, so you'll have a rough go of it. But I guess if I have a level 30 Mage, I'd have access to level 30 Mage skills and wouldn't be underpowered/ underleveled?
: Your vocation level persists for that vocation. So if you level mage to 5 then switch to fighter (which you shouldn't really do since your stats suck for being a fighter) then switch back to mage it will still be at level 5. Vocations only go to level 10 btw and are not tied into your character level in any way other than stat growth per character level earned while the selected vocation is active. The spells are unlocked on a per weapon basis also, so you can use some fighter sword and shield skills as an assassin.
There isn't much crossover on mage and sorcerer since they use two different types of staves.A quick note on how DP works. You get more% dp the lower exp you earn. So under 100 exp you get 40% of the exp value back as DP. So honestly if you are just leveling vocations the fastest way to do it is farm shitty monsters that give very little actual EXP, so you wont really have much trouble with what you're fighting in that instance. : It isn't that big of a deal in normal mode honestly, you'll just not be as supremely powerful as you could be once you find the vocation you want to stick with.
Dragon's Dogma Stat Growth Formula
A few extra points in magic attack wont kill you if you're a fighter or assassin, same as a few points in stamina wont be the end of the world as a mage. I would always recommend doing fighter to character level 10 though as the large early health helps a lot.A note on controlling pawns since they suck. If you're hurt and a pawn has anodyne and you hit right or left on the d-pad, they'll stop what they're doing and cast it on you. The same with buffs, if you don't have one and call for help they'll generally try to buff you. As I recall, Assassin's were pretty awesome. They could use bows, which are incredibly useful and strong, and I believe dual daggers also give you access to a dodge roll, which was also incredibly valuable.
They also had a few unique skills that were incredibly strong, that I can't remember the name of for the life of me, but I know it made playing class very rewarding.I played around with most of the classes, but I usually found myself going back to the Assassin for anything difficult. I'm pretty sure it was basically the only class I used to get through Bitterblack Isle. Ranger was my favorite. You can shoot 10 arrows in a volley like you're a gatling gun or something. Magic Archer was the worst though, don't pick that one.Also your stat increase upon level up is dependent on what vocation you're using at the time of level up. So if you spent 30 levels as mage you're gonna have shitty attack stats. It's best to keep at least one foot in a chosen discipline (dex, magic or strength) at all times.As for your topic ending up in General, I had the same thing happen to me.
In future you don't need a mods help to move your topic, just hit the 'full edit' button at the top of your post and you can change the forum. I had the most fun with Strider and Magic Archer. The least fun with the pure melee/pure magic characters. The latter are more effective in combat, but really only do one thing over and over. The former give you a large variety of ways to take on each fight. Archery is also a necessity in a dragon or griffin fight since they'll spend half the fight flying away from you.Unfortunately, the fun vocations also have the worst overall stat gains. If you want a min/max character ( and if you plan on fighting the online UR Dragon, you need them, that thing is a slog!) you have to spend most of your time gaining levels with fighter/warrior or mage/sorceror.
I hated the way levels worked in this game, which is a shame, otherwise it was an awesome, and different approach to RPG conventions. I messed around with quite a few vocations once i got into my second playthrough and the only real issue i had was having enough money to finance it. The good weapons buy and sell for a lot and it's tempting to get rid of your old one in order to get a new one for the new build, but it's generally better to keep them in the bank in case you want to switch back. Basically if i know i'm going to try out a new vocation i don't switch until i've bought or looted the right weapon for it.in fact, because you can use any class-specific augment skills you earn with any vocation, it's a good idea to try as many classes as possible, it'll give your character a much better spread of passive abilities to choose from, which allows you to really pinpoint your build, and as dark arisen in hard mode is pretty damn hard that comes in quite handy.i started out as a ranger (although i think you have to upgrade from strider, right? It's been so long), then tried assassin, fighter, warrior, mystic knight, and eventually settled on magik archer, which is a good hang-back class, good for controlling the battlefield. My pawn started out as a mage for heals, but i picked up a follower pawn that was better in that respect, so i switched her to strider to make better use of the weapons i'd leveled as a ranger. If you are having trouble with heals, or any aspect of combat, searching the rift persistently for experienced pawns does pay off.
Switching Vocations is not bad at all. You actually do want to experiment and level up different vocations to get their unique abilities. As far as what the best one is, I'd say Assassin might be a notch above the competition, but you want to have a pretty good core off of other classes first.
My personal build was to start off with whatever the tanky class was and gain some hp and defense traits, then I switched over to assassin more or less full time for the absurd damage gain.It's been a long time so the specifics are fuzzy, but you can really dive deep into min/maxing in this games. The key point though is that you probably don't need to. Just play however you want, and whatever weakness you spot in your character can be covered up by switching vocation temporarily or by getting appropriate pawns to cover it for you. The real issue you had in the first try was probably your Pawns were magic users, but they might have had more offensive spells than defensive/buff spells. More importantly, I bet those pawns had a DISPOSITION to attack rather than to defend.Its a quirk of DD, that a pawn even with healing spells can be set up to not prioritize healing of the group.
When you choose pawns ALWAYS look at what weapons, spells, buffs, and disposition they have. Also, ALWAYS load your pawns up with healing, buff and de-buff potions too. Moreover make sure at least one or two pawns is set up to watch your back or the group as a priority over battle. I cannot stress this enough before you go into battle or leave a city load your pwns up with healing potions, buff/defbuff potions, and poisons. If you have a bowman make sure they have a few quivers of arrows ice, fire, posion, explosive types! Make sure your own pawn has at least two weapons and is properly armored for their class too!I always played my main as light or heavy Melee character.
My own Pawn was a bow-woman, or whatever offensive type I was not playing with a disposition to search/explore. Then the other two pawns were one magic user with a priority to watch my back and one pawn setup to always attack. (I never played the healer, because that seemed boring.)If its set up that way you will fight. Your own pawn will always be breaking open chests to find items scattered around or exploring while not fighting. Your two other pawns are healing you or prioritizing you protection by sopping up monster agro. There are some really SHITTY pawns made by people - pawns that are set up wrong.no weapons.cheap armor.poor spell choices.and a disposition that is USELESS for another person to use.
I ended up loving Dragons Dogma in a way I didn't expect I would. The combat was fun and extremely varied, the dress up options were awesome and the enemies had static levels which felt rewarding as you leveled up.IF there is one game that I think would really benefit from an HD Re-release on current consoles it's Dragons Dogma. Get rid of that ridiculous letterboxing, fix up some textures and smooth out that framerate - man you got yourself an amazing RPG.Too bad that not a lot of people played it.As for teams I always rolled with two mages. If you made them both support then your team could withstand quite a beating. Once I tried rolling with a full team of offensive mages and it was devastating - especially because of that ability that makes your AI companions synchronize their casting with you resulting in 4 simultaneous meteor showers. Ranger or Strider.
Dragon's Dogma Stat Growth
You get to stay in the back and shoot arrows, but you also get to climb those monsters.I never really got that into assassin for some reason, must have lacked some skills I missed, but it would be reeeeal nice to have some better stats. I'd agree with whoever said the strider family is the best, but whatever, try everything out. I just went through and got all the skills with every class on the same character, and they all have something cool. Maybe not a good move statwise, but the game isn't that hard save for the island.